News that are new (uh?)
Ura Zelda, and other new zelda games - 08/20/99
Six Zelda games
More Dolphin news-07/30/99Sequel to Zelda64 officially confirmed-05/29/99
Nintendo sales skyrocket!-05/29/99
The truth about Project Dolphin-N200X-05/29/99
The Rental Charts-05/06/99
info on the upcoming Zelda games.
These last days have been a pleasure
for all zelda maniacs. Suddenly Nintendo relased tons of information
about the upcoming Zelda games. Click HERE
to find out.
Six Zelda games in development.
After listening to gamers' thirst
for more installments to the Zelda series, Nintendo has announced
that you are about to be broke. 6 new Zelda games are currently
in development for the portable system, Game Boy Color.
While 2 of the Zelda games will be based on previous Zelda games,
4 will be completly new ideas that may even have a different
game engine concept!
The 4 new titles are intrestingly designed in conjunction by
Flagship, which is funded by the big N, Capcom, and Sega.
Perhaps we will see a Zelda RPG? Who knows, but if Flagship
can hold true to the Zelda name, we know we'll get something
More on this story as it breaks and less out of my wallet as
they get released.
More news about project Dolphin.
Nintendo Forms Strategic
Next Generation Console Relationships to Make Game Development
REDMOND, Wash.--(BUSINESS WIRE)--July
Multi-Million Dollar Agreements
Made with Applied Microsystems, Metrowerks, and Factor 5, As
Game Development Moves Forward
Designed to enable early and easy
development of games that tap the full potential of its next
generation console system, Nintendo of America Inc. today announced
strategic relationships with three U.S.-based, leading software
and hardware tools companies for its upcoming system, code named
Nintendo has entered into long term
agreements with three of the industry's top development tools
companies: Applied Microsystems, Corp., Metrowerks, and Factor
These relationships are part of
an on-going process to identify optimal tools partners for a
console more powerful than any current or planned home video
game system and offering players a dramatically enhanced visual
and engaging gameplay experience. All of the relationships announced
will extend through the life of Nintendo's new system.
"These tools will allow our
developers and third-party licensees to make the most of the
tremendous power of the Dolphin system," says Jim Merrick,
Director of Technical Support at Nintendo of America. "Providing
developers quality tools from top companies at this early stage
means better quality games, faster game creation, and faster
time-to-market, which is great for everyone, especially the consumer."
Nintendo's next generation Dolphin
home video game console will feature a unique 400 MHz central
processor from IBM, a custom designed 200 MHz graphics chip from
ArtX and a proprietary DVD drive from Matsushita. The 400 MHz
copper "Gekko" processor will power Nintendo's new
system using IBM's industry-leading 0.18 micron copper technology.
The new system is slated to be available worldwide for the 2000
holiday season, as recently announced at the E3 Expo in Los Angeles.
Applied Microsystems, Corp. (AMC),
based in Redmond, WA, has been selected to design and manufacture
the critical development hardware developers will use to create
Dolphin games. AMC is a recognized leader in manufacturing development
tools for embedded systems for the avionics, Internetworking,
and telecommunications industries.
"We're pleased we were chosen
to work with Nintendo on Dolphin," says Stephen J. Verleye,
President and CEO, Applied Microsystems, Corp. "AMC has
led the embedded systems tools market for more than 20 years,
so we have much to offer this next generation of console."
Helping developers lead the way
for the next generation of game design is Austin, Texas-based
Metrowerks, the leading provider of software development tools
for the PowerPC architecture of which the Gekko processor is
an extension. Metrowerks will provide a custom version of its
acclaimed CodeWarrior software development tools which will enable
developers to create Dolphin game software using popular programming
"Our Dolphin-specific CodeWarrior
will streamline the Dolphin game development process giving designers
ease of use and the ability to access the unique features of
the Dolphin system and the Gekko chip," explains Greg Galanos,
President and Chief Technology Officer of Metrowerks. "We're
pleased to work with Nintendo on this important hardware system
and look forward to the results of this partnership."
Game and tools developer Factor
5, based in San Rafael, CA, which garnered many accolades for
the audio in Nintendo 64's best-seller Star Wars(R): Rogue Squadron(tm),
will provide audio and music development tools for Dolphin developers.
Factor 5's MusyX(tm) Audio Tools product is highly efficient
and offers the most advanced sound creation methods ever devised
for interactive media. Factor 5's MusyX(tm) Audio Tools also
feature an approved Dolby(Note A) Surround sound real-time encoder,
adding the most advanced 3D audio to Nintendo games when played
with a Dolby Surround decoder.
"Nintendo is the first game
console manufacturer to recognize the evolution of sound as an
integral part of their next generation system," says Julian
Eggebrecht, president, Factor 5, LLC. "Their system will
be more powerful than anything else out there, and we're thrilled
to work with them."
Nintendo also has made both the
tool sets from Factor 5 and Metrowerks available for N64 and
Game Boy Color games. Via these next generation relationships,
Nintendo maintains a high level of continuity for its hardware
systems. Developers also will have instant familiarity with the
tools that can help them make great strides in creating games
for the Dolphin system.
Based in Redmond, WA, Applied Microsystems
(Nasdaq:APMC) leads the market in providing a broad range of
development tools for engineers who design, debug and test embedded
systems. These tools combined with AMC's broad range of consulting
services are unequaled in the industry.
Founded in 1985, Metrowerks (Nasdaq:MTWK)
(TSE:MWK) develops, markets and supports CodeWarrior software
development solutions for a number of operating systems targeting
the most popular microprocessors. Intended for use for embedded
systems or desktop computers, the cross-platform compilers allow
programmers to build applications from one unique Integrated
Development Environment (IDE). Metrowerks' CodeWarrior products
are used by more than 200,000 registered users in 80 countries.
The CodeWarrior software for the N64 system also was developed
jointly with Nintendo.
Factor 5 is a leading software developer
founded in Germany in 1987, now located in San Rafael, California.
Besides the creation of million-unit selling games over the past
10 years, including Star Wars(R): Rogue Squadron(tm) for the
N64, Factor 5 is recognized for its expertise in the category
of interactive audio. Factor 5 Audio Tools have been used in
some of the game industry's most notable products. Factor 5,
LLC is a privately held company.
Nintendo Co., Ltd., of Kyoto, Japan,
is the acknowledged worldwide leader in the creation of interactive
entertainment. To date, Nintendo has sold more than one billion
video games worldwide, created such industry icons as Mario and
Donkey Kong and launched franchises like The Legend of Zelda
and Pokemon. Nintendo manufactures and markets hardware and software
for its popular home video game systems, including the Nintendo
64 and Game Boy -- the world's best-selling video game system.
As a wholly owned subsidiary, Nintendo of America Inc., based
in Redmond, Wash., serves as headquarters for Nintendo's operations
in North America.
Note A: "Dolby" is a trademark
of Dolby Laboratories, Inc.
CONTACT: GOLIN/HARRIS Chris Olmstead/Reilly
The big N will always rule. Isn't that
Sequel to Zelda 64 officially confirmed
The announcement of a new Zelda
game caused confussion. As nobody knows exactly what's going
on, Three of us went to investigate to different sources. What
we got is this:
Rumors of Rumblings
At a recent press conference to announce Nintendo's earnings,
Nintendo announced it's biggest seller, Zelda 64. They said from
the earnings of Zelda they will make a sequel. Wether or not
that will be for the 64DD is yet to be determined. They'd stand
to lose a bit of profit if it's for 64DD because it won't be
released in North America. I guess we'll have to wait and see.
The new buzz is that Ura-Zelda is
a reality. The sequel to Zelda: TOoT is a reality.
Not much info is available right now, but all is known is that
the next Zelda is in development. The most plausable reason
why another Zelda was announced was in response to the overwhelming
sales of Zelda: TOoT, which has become the best selling
Nintendo 64 game of all time.
My source says that URA-Zelda has been canned, but not completely.
There will still be a new game, but not an add on to Ocarina
Nintendo of America denies it (but
they still deny that Metriod isn't in production, but Miyamoto
says other wise) but there will be another Zelda game, a "new
Zelda game" for the Nintendo 64
released in Japan. This is according to Nintendo of Japan.
Since the 64DD wont come out here,
Nintendo chose not to do the expansion disk, or expansion cart
and voted on a new game. The game will either be on the N64 next
holiday season, or will be a launch title for the Dolphin. Now
we know why EAD has been so busy!
They said nothing of a State side
release, but with the success of Ocarina of Time, Nintendo would
be crazy not to release it in America, or any where else for
that matter. No specific release date was given, but it was said
to be released by the end of 1999.
What can I say? As always Nintendo leaves things unclear. According
to them there will be a new Zelda game coming out soon. How can
that be possible, if only a month ago they said there was no
Zelda game in works? What is this? Another marketing strategy?
Nintendo never rushed things, and I don't believe they will start
producing Zelda games like cookies... It doesn't make any sense
let me tell you. Mmmm.... maybe they finally cloned Miyamoto;
made an army of 200 Miyamotos and put them to work... heee....
what a nonsense, sorry! :-) Anyway, In the world of videogames
everything is possible... even SEGA will start developing games
for GAMEBOY!!! I know, I know, sounds like a joke but it's not!!!
Too much for me.... ho well...crazy world... look at my face..it's
blue! everything is possible!
Nintendo sales skyrocket!
Show me the Moolah:
After struggling sales last year, Nintendo sales have skyrocketed.
Can we say 156,200,000,000 yen? The big N's biggest contributor
(the big N just got bigger! Ah...forget it.) was the Game
Boy Color, which has sold 80 million units worldwide. Since
the life of the Nintendo 64, only about 25 million units were
sold. Next fiscal year, Nintendo expects to make 5 billion
dollars! What does this mean to all of us? We have
The truth about Project Doplhin - N200X
Just as Sony is calling its system
"Next Generation PlayStation" and Nintendo called the
N64 the "Project Reality" before its release, "Dolphin"
is just the name by which Nintendo will refer to the project
when talking to the public. Nintendo has made no indication what
the new system name might be, but as tradition always rule, we
can expect a "Nintendo something" name. Anyway according
to Nintendo's insiders, Nintendo will not reveal the name Until
a few months before the release of the system.
We have been told that the name is already decided but it is
kept in secret under death menace. So those who already registered
domains like n200x.com or n2000.com will want to suicide. Of
course the real name is already registered!!! Wha ha ha!!!
Nintendo has announced that the
new system will be hitting the shelves all over the world at
the same time (more or less) that the PlayStation 2 is released
in the U.S -- the end of the year 2000. It will be an exciting
time for gamers in the States (and in the rest of the world).
Sega once again will suffer the
consecuences of a one-year-old system , and the Dreamcast may
turn into Dreamdust. Sony may continue as the new eternal competitor,
but now with Nintendo's DVD technology it will be hard not to
decide in favour of Nintendo's new monster coming out with games
like METROID!!!! WOW!!!!
Sega, Sony, and Nintendo all agree
that poor games will not do in this next generation, so a year
from now we can expect a flooding of some of the best games ever
Dolphin Will Play DVDs, Including
Movies. Nintendo has announced not only that it too will be adopting
the DVD format for its games, but that, unlike Sony, it is committed
right now to playing DVD Movies on the platform. Nintendo is
partnered with Matsushita, (Panasonic). With Panasonic providing
the DVD hardware and software for the system... what a year it
Dolphin Will Be Cheap!!!! The new
system is built with a PowerPC variant manufactured by Nintendo
using its .18 micron fab in Burlington, VT. (YES!!!) Because
IBM is already producing .18 micron chips and the chip is based
on an architecture already widely produced, IBM will be able
to produce the CPU at a very affordable price.
The CPU manufactured by Nintendo, by the way, has been codenamed
At the moment the only information
that points to performance of the system is the CPU, Gekko, has
a clock speed of 400MHz and the graphics chip, being co-designed
by ArtX, is clocking in at 200 MHz. The system's memory bandwidth
But Nintendo has not revealed what
sort of floating point the CPU is pushing or, indeed, whether
the system will use traditional 3D rendering. The information
announced leaves open the possibility that Nintendo is exploring
some kind of crazy NURB surface acceleration.
As you may know Sega has a high
profile partnership with Microsoft, NEC and Hitachi to manufacture
the Dreamcast. Sony has designed the Emotion Engine core of the
PlayStation 2 with Toshiba, and it will be fabricated by Toshiba
with heavy Sony investment.
Nintendo has joined in the partner
game by signing IBM to manufacture Gekko, ArtX to co-design the
graphics chip, and Matsushita/Panasonic to develop the storage
medium as well as the machine's "digital networking."
... therefore... Dolphin Will Be A Network Device!
One of the focuses of the two companies'
future work together will be to develop digital networking technology
for the platform further.
With DVD playing movies, networking,
music, and high end game applicationsit sure sounds like a set-top
box to us.
One of the major features of Dolphin
is that it will possess hardcore anti-piracy measures. Matsushita
and Nintendo's partnership has yielded "enhanced counterfeit
protection" that Nintendo believes will stop pirates in
Developers are already hard at work
on games for Dolphin. Developers burning the midnight oil to
release games for the fledgling system are Left Field, Nintendo
Software Technology Group, Rare and Retro Studios.
According to Nintendo "this
Is The Last You'll Hear Of Dolphin For A While"
Nintendo believes it still has a
healthy life cycle left in the Nintendo 64, with the company
estimating 15 million hardware sales left in the system's life
Howard Lincoln told the press that
the company will be revealing no further details on the system
for some time, and that the company will continue to be circumspect,
internally and externally
-- both in an effort to surprise consumers, and surprise competitors.
"There are more technological
surprises to come," Lincoln promised. And while we wait
for those surprises, we'll be playing Perfect Dark. :-)
Dark Z O N E !!!
I can bet Miyamoto is already "playing"
in his mind the next generation Zelda... ;-)
Art thou prepared?
And, here's the rental charts for
the week ending April 18:
1. Mario Party (Nintendo) N64
2. Syphon Filter (989 Studios) PSX
3. Vigilante 8 (Activision) PSX
4. Need for Speed IV: High Stakes (EA) PSX
5. Silent Hill (Konami) PSX