June 27, 2000 Hello
guys and girls! We are now starting the new Zelda: Majora's Mask
You must know that the names of the items, characters and places
used in this first version of the walkthrough are not accurate
since we are playing the japanese version of this game and therefore
we don't know the exact translation of the names.
One of the most
important things to have in mind at the beginning of this game
is that nothing is static now. Characters do have a life, a job,
certain activities they do in a period of 3 days. What they do
and where they are depends on the moment of the day and on the
First of all
we are going to start an itinerary of the inhabitants of the
town of Termina, the town where you start the game. This is really
important because you will understand how the characters live,
and therefore you will know where to be in the right moment.
Skullkid is at the top of Clock Tower during the
There is a Flying
Deku near the Clock Tower
during the three days. He may want something...
something for you. He's in the same place the three days.
color shows activities during the day
color shows activities during the night
will leave a letter into the mail box, just in front of the Clock
leaves the hotel and heads to the Mayor's Office
Gorman gets into the Mayor's Office building,
but after talking to the receptionist enters the room on the
right door. He meets the Zora's Musical Group Manager, Toto and Madame Aroma.
is having a meeting with
The Carpenters and The Soldiers
The Running-Post man gets the letter of the girl and heads
to the mail-office. He goes to bed for a while.
The Running-Post man gets up and leaves the office to deliver
man delivers the boy's
letter at the hotel. He gives it to the Anju.
The Rosa Sisters
are walking inside the
The Goron Messenger, Mr.Link enters
the hotel and speaks with Anju.
Mr. Link goes upstairs and gets inside the 2nd
man, Guru-guru plays music in the 3rd room, upstairs.
The Rosa Sisters
start dancing outside,
in front of the game machine's room. - (At the end of the long
The Thief, Sakon awaits hidden near the Bomber kid
The Old woman
enters the town through
the entrance near the Bomber kid
Sakon steals The Old woman's bag. Try recovering the bag.
hand appears in the bathroom
at the inn. He will give you a piece of heart if you give him
a map to clean his...
Day 2 - A rainy day
Anju's motheris now in charge of the
Anjusleeps in her room. (1st room upstairs)
plays music in the 3rd
Gorman sleeps in the same room. (How can he?)
There's a Fairy
in front of the house of Kafei
Mayor Dotour is having a meeting with The Carpenters and The Soldiers
leaves the hotel with
an umbrella in her hands, heading towards the garden in front
of the house of Kafei
arrives to the garden
of the house of Kafei and sits on a bench. She cries for a while
and leaves the place hours later.
appears in the same bench and starts playing music.
leaves the hotel and heads to "Latte" Milk Bar
The Mysterious hand
appears in the bathroom at the hotel. He will give you a piece
of heart if you give him a map to clean his...
Day 3 - The Final day
is in the hotel, cleaning
the 3rd room upstairs.
Mayor Dotour is
having a meeting with The Carpenters
The Trader has an OWL MASK inside his shop (first door at
the stairs) You will need 500 rupees to buy it!
The Mysterious hand appears in the bathroom at the hotel. He will
give you a piece of heart if you give him a map to clean his...
The end of the world (If you didn't
go back in time then you are dead now.)
In your upper left corner is your life meter, which is several
hearts. If you lose all of them, you will restart at the beginning
of the map or dungeon with only three full hearts. You can collect
more as you progress in the game. Directly below that, is the
Magic Meter, if you have it. It will slowly drain of magic as
you use magical attacks, like the Fire, Ice, and Light arrows.
To the right is a green circle, for the B button. Usually it
is an attack, like Link's sword. Right next to that is a blue
circle, the A button, which is usually to perform an action,
like "Open", or "Speak." The next three yellow
circles, are where you assign weapons and items to the left,
bottom, and right C buttons. When the top C button appears, press
it to talk to your fairy, Chat. In the lower left corner is the
amount of money you have, in the form of crystal shaped "rupees."
A green rupee means you can carry up to 99 rupees, a blue means
up to 200, and red for 500. You collect different rupees throughout
the game. To the right of that, is the in-game clock. The smaller,
faster circling sun is the minute hand, and the bigger, slow,
green sun (or moon, depending on the time of day) is the hour
hand, and the green diamond shows what day it is. At midnight
of the third day, the clock changes into a countdown, showing
your final minutes before you get a Game Over. Directly to the
right of that, is your mini-map. Some areas automatically give
you one, while some don't have one. You can also buy mini-maps
from the little elves floating on red balloons you will see,
while in dungeons, you need to find the Compass, and the Map
to have a complete mini-map.
The Game Controls
B button: Link's sword, if you have one. Holding B button: Link's spinning slash, uses a little
magic. With Z button: Holding Z, and
pressing A with your sword out will make
Link do a Leap Attack. Holding Z, and
walking forward while pressing B will
make Link do a stab. Holding Z and pressing
B will make Link do an overhead chop. A button: Perform an action; see "The Game
Screen." With Z button: Will make Link roll, jump, or backflip,
depending on where the control stick is. R button: Will make Link hold up his shield. You
can change the angle with the control stick.
Deku Scrub Link:
Deku Link can hop 5 times on water before he falls in and drowns.
If he touches fire or lava, he will restart at the beginning
of the room or map. A button: Attack by spinning around. B button: Will spit a bubble, hold for a larger
bubble, uses a little magic. R button: Will make Deku Scrub Link hide under
a huge shell.
Special: Press and hold A on top of a flower shaped launcher,
release A to launch up. Yellow launchers will make you glide
higher and longer.
While launching: Pressing B will make you throw a Deku Nut, if you
Goron Link can walk on lava, and is resistant to fire. If he
falls in deep water, he will restart at the beginning of the
room or map. A button: Will make him roll up, use the control
stick to make him roll. At peak speeds he will use magic little
by little. B button: Will make Goron Link do a "Fire
Swipe" combo. R button: Shield.
Special: Hold A and press and hold B to make
Goron Link stomp the ground.
Zora Link can stay underwater forever. If fire or lava hits him,
he will restart at the beginning of the room or map. A button: When underwater, will make him swim
at high speeds if held down. B button: Will make Zora Link punch and swipe
and kick at enemies.
Holding B button: Will release two boomerangs.
With Z-Targeting: If on land, and Zora Link Z targets something,
pressing A will make him do super cutter attack.
Special: While swimming, holding R will
make Zora Link become enshrouded in a powerful shield, becoming
invincible. However, it eats up magic very, very fast. When on
land, you can press R and B to the
The hero of our story, he somehow finds himself in a doomed world
called Termina. He needs to find a way to get back to Hyrule,
his home, but to do that, he must first save Termina, using magical
songs and masks.
An imp with only two friends, Chat and Trail, he somehow found
and wore Majora's Mask. Now he is under the Mask's control and
is doing evil things.
Tatl and Tael
Two fairies who steal just to survive. When they find themselves
apart, Tatl decides to help Link get back to Hyrule and stop
The Deku Scrubs:
A race that lives in the Marsh, they can't stand other races
entering their Kingdom. Their princess has disappeared, and a
monkey is being held for it.
A race that live on the warm Death Mountain, which has suddenly
frozen, making it hard for them to survive.
A race that live in the Great Bay, their watery home has suddenly
grown too warm, and their band is in a wreck.
Romani and Cremia:
Two sisters who live and work on the Romani Ranch on Milk Road.
Lately though, their famous milk-producing cows have been abducted
by UFOs and Poes that appear in the night.
The Happy Mask Man:
He is the holder of Majora's Mask, and asks Link to help get
it back. He also asks him to get back the other masks as well.
Odolwa: A giant warrior,
his weakness is his shins. Arrows can stun him. His attacks are
to either slash you, call a bunch of Skullawalltullas to help
him, or trap you in a ring of fire. He will also sometimes call
a swarm of locusts to help, but you can kill them easily. He
is the first boss.
A mechanical giant bull, you need to roll after him as Goron
Link to ram him. After each successful hit, he will shoot a bolt
of energy at you. If you get too far behind, he will gear up
a huge electrical blast, which will stun and hurt you. After
a while, he will start throwing powerful bombs in your tracks
A huge mutated fish, you need to fight him underwater as Zora
Link. Use boomerangs to stun him, then run up and punch him.
Watch out for his eat attacks; it can build up on damage quickly,
as well as his mini-fish swarm.
Twin-Mold: These are two huge insect/worms that fly up into
the sky, and bury into the ground. Wear the "Giant Mask"
at the start of the fight, and you'll become a giant. Whack the
Molds in the head or tail; if you touch anywhere else, you will
get hurt. Each Mold takes around 4-8 hits to kill, and don't
forget that it is two versus one.
1. Clock Town
2. Helpful Side Quests (opt.)
3. The Poisoned Swamp
4. Deku Scrub Village
5. Woodfall Dungeon
6. Helpful Side Quests 2 (opt.)
7. The Mountain of Ice
8. Goron Village
9. Snowhead Dungeon
10. More Side Quests (opt.)
11. Dynamite Race for Epona
12. Goron Races (opt.)
13. The Troubles of Great Bay
14. Zora Hole (partly opt.)
15. Gerudo Lagoon
16. Save the Tadpoles!
17. Great Bay Dungeon
18. Side Quests Again (opt.)
18a. The Golden Sixty (opt.)
19. Rise of the Undead
20. The Parched Valley of Ikana
21. The Plight of Kafei and Anju (opt.)
22. Dried Well of Ikana
23. Ikana Ruins
24. Scaling Rockville Cliff
25a. Stone Tower Dungeon (Reality)
25b. Stone Tower Dungeon (Illusion)
26. Into the Heart of Evil
27. Battle For Termina
3 Months after Ganon was Sent Into the Void of the Dark Realm
Epona and Link ride through the
woods, searching for Navi. Suddenly, two fairies appeared (Tatl
and Tael), surprising Epona, and Link falls from his horse, unconscious.
A mysterious figure, Skullkid, appears, and searches Link for
goods. He finds and takes Link's Ocarina of Time, and Epona,
and escapes just as Link wakes up. He gives chase but loses him,
and follows Skullkid's trail
Clock Town Bank
Stock Pot Inn
Honey and Darling's
Town Shooting Gallery
Treasure Chest Shop
As you are in the town have in mind that it could be a good idea
to get as much items/masks as you can. Please be ready to check
the next link so as to have an idea of what you can do in Clock
Follow Skullkid at the start, and chop the bushes you see until
you gather 5 rupees. After a short cinema scene, put your new
Deku Scrub body to use by launching from flower to flower until
you reach the twisted hallway. Continue upwards to the giant
steps, and climb them. You will see another cinema scene involving
the Happy Mask Man. Go up the steps and through the huge door.
When you begin, turn right and go up the ramps you see until
you find a small park-like area. Talk to the elf there, and select
the first choice to get a map. Go back to the start and go straight
forward until you see some stairs. Climb them, and then hop across
the small river to catch the pixie there. Go back to the park
place, and climb the huge ramps to reach the Great Fairy Fountain.
The fairy will grant you the ability to shoot bubbles. Go outside,
and pop the blue balloon with a bubble. The owner of the balloon
will ask you to play Hide-and- Seek. The "yes" symbol
is two letters and "no" is three. Say yes! Two of the
kids are in the park area. Look behind trees and the slide to
find them. The next two are in the right section of the town.
One is on the balcony of a building (the inn), use the launcher
to get him, and the 4th is above the guard that won't let you
out. He will jump off when you go after him, and if you follow,
he might hide under boxes. The last one is on the left side of
town. When you catch him, he will give you a password. Go to
the stairs next to the inn, and find the boy blocking a small
alley. Give him the password, and go through. Hop from platform
to platform, and kill the Skulltulla. Pop the balloon around
the corner, and go up the ladder. Go up the stairs, and talk
to the old man next to the telescope. Say yes when he asks you
if you want to peek in the telescope, and zoom in with A on the
top of the Clock Tower. Go out the door after the short cutscene
and pick up the "Moon's TearDrop." Head back to Clock
Town, and find the Deku Launcher in front of the tower. Give
the TearDrop to the Deku Scrub there to receive "The Title
Deed", which could be used later and launch to the landing
on the Clock Tower. Wait until midnight of the third day to continue.
Head up the stairs to engage in battle with Skullkid. Z-Target
him and spit a bubble at him. Grab your ocarina, and you'll see
a scene, ending with Link learning the "Song of Time."
There is no possible way to defeat
Skullkid right now, so play the Song of Time. Every time you
play that song, you will save, and go back to Day 1. Turn around
after traveling through time and go back through the big door.
Talk to the Happy Mask Man to get out of your wretched Deku Scrub
form, receive the Deku Scrub Mask, and learn the "Song of
Healing." Use this song when you see people under curses
to heal them.
Helpful Side Quests (optional)
1. At night, talk to the accordion man in the area where you
caught the pixie as Normal Link to receive the "Bremen Mask."
2. Go to the inn at 0:00 AM on any day and go to the first room
on your left on the first floor. Give the hand you see the "Title
Deed" to receive a heart piece.
3. Go to the park area at 0:00 AM on the first day and watch
the small scene. Cut the burglar with your sword to receive the
3a. After you receive this mask, go to the store on the left
side of town that only opens at 10:00 PM on the third day to
buy the "Mask of Staying up Late" for 500 rupees.
4. When you travel back in time, you lose all your money. On
the left side of town, you will see a beggar-type man. He is
the banker. The first choice is to deposit money; the second
is to take out money. When you have 200 in the bank, you will
receive the Adult Wallet. If you have 500, he will give you a
piece of heart. Going back in time doesn't affect your bank account.
5. Take the south exit of Clock Town, and veer slightly right
to get on Milk Road. Wait until the third day, or play the "The
Song of Double Time" (Right-C x2, A x2, Down-C x2, repeat)
until the third day, and the rock blocking Romani Ranch will
be gone. Head in, and go to the chicken shack in the back. Talk
to the man next to the tree, and then put on the "Bremen
Mask." Hold B, and march around the room, until all the
Cuccos are following you, to get the "Bunny Hood"
6. Go to the Mayor's House (next to the password kid) as Normal
Link and take the first door to the right. Talk to everyone there
to receive the "Mask of Kafei."
7. Complete the hide-and-seek game as Normal Link to receive
the Notebook. This keeps track of all your major sidequests in
8. Return the pixie to the Great Fairy as Normal Link to get
the "Big Fairy Mask."
This makes any nearby pixies fly toward you in the dungeons.
9. Go to the follow the postman all day until you reach his office.
Put on the Bunny Hood and talk to him. Stop the clock at exactly
10:00 sec. to get a Heart Piece.
10. To the left of the postman's house is the Mighty Training
Center. Talk to the man and choose the second choice. Use your
Leap Attack on the logs to get three points. Get 30 points to
win another Heart Piece.
Take the southern exit of Clock Town and go forward. Destroy
the Bloobers to get health and magic. You will then see a cinema
scene involving Tael, Tatl, and Skullkid. After that continue
forward to the swamp. You can climb the big tree here to get
another Heart Piece. Find the river area and slash the Owl Statue
with your sword. Remember to do that everytime you see one (there
is one in Clock Town). Follow the lily pads to the left until
you reach a path with a sign above it. Go down the trail, killing
the Deku Babas for Deku nuts, and go up the ladder and into the
hut. You will then meet Koume, from the Spirit Temple in Ocarina
of Time. Talk to her and leave. It's best to play the "Song
of Time Decompression" (the Song of Time backwards) now
because it slows down time, and this next part may take a few
tries. Find the cave behind the hut and enter. Talk to the monkey,
and follow him, avoiding the Tuttles, until you reach Kotake.
Talk to her as Normal Link, and then travel back to Koume. Talk
to Koume, and you will get a potion, as well as your first bottle.
Again, go back to Kotake, talk to her, and when the C buttons
appear, press the one with the potion. After a cutscene, get
out of the woods. Talk to the monkeys blocking your path and
go back to the area with the Owl Statue. Speak to the Deku Merchant
as Deku Link, and buy a Magic Bean for ten rupees. Go in the
Tourist Info (next to the merchant) and talk to Kotake through
a slot in the corner of the room. Say yes to the offer for the
Boat Cruise. You will get a Camera also. When the boat asks you
if you want to get off, say yes. (You can buy a map of this area
from the elf on the balloon in the very first swamp area. Every
time you see one, you can buy a map of the current area from
them buy selecting the first choice.) Turn into Deku Link, and
enter Deku Scrub Village.
Go forward to reach the throne room. If any Scrubs block your
path, talk to them to get them out of the way. Talk to the Deku
King, and take a picture of him. You can later give that picture
to the fat man in the Camera Hut to get a Heart Piece. Z-Target
the monkey in the cage and talk to him. Go outside again. Hop
on the lily pads until you reach a landing with a tan square
with a hole in it. Plant the magic beans there, and either go
to the camera hut area to catch some water in a bottle, or wait
for it to rain. Either way, when the bean sprouts, ride it to
the upper level of the little flashlight mazes on the ground
floor you might have seen. Launch from flower to flower to reach
the other maze. If any Mad Scrubs get in your way, stun them
with a Deku Nut, then land next to them, and attack them to turn
them into a flower launcher. In the next maze, do the same thing,
until you reach the cage where the monkey is. Talk to it to learn
the "Sonata of Awakening"
and be kicked out. Go back across the lily pads, but this time,
hop to the launcher you see. Launch up to the Honeycomb area.
Kill the Dragonflies with bubbles, and launch from one giant
flower to the next until you reach a landing next to the waterfall.
Z-Target the slab of stone, and read it to learn "The Song
of Soaring" which warps you to any of the Owl Statues you
have cut of your choice. Launch over to the next landing and
enter the door. Launch, hop, and run over to the central platform.
If the bug monsters get in your way, spit at them twice to defeat
them. On the central platform, cut the Owl Statue, and catch
the fairy in a pot with a bottle. Stand on the pedastal as Deku
Link, and play the "Sonata of Awakening" and launch
over to Woodfall Temple.
You will see a fairy at the entrance.
Wear the Big Fairy Mask to get it. In each of the dungeons, finding
all 15 fairies and returning them to the Fairy Fountains nearby
will get you special rewards. I have not found them all, but
I know where most are. Every time you go back in time, your progress
in the dungeon will be erased, but if you already beat the boss,
then restarting the dungeon by going back in time will be easy,
a teleporter at the beginning will warp you to the boss if you've
already beaten it. Launch from platform to platform, and open
a chest you will see for a fairy, but be careful not to fall,
unless you want to face a horde of Shadowcrawlers,
annoying little weak creatures. Enter the next room. Head down
the plank, and kill the Deku Baba for a fairy. Hop across the
Venus flytraps to reach the next room. Use the launcher in the
center of the room to get a key along the left wall. In the next
room, you will have to fight 3 Tuttles at once. You can buy bombs
in Clock Town to fight them with, or use Deku Scrub Link, by
hiding in the launchers, and launching up when a Tuttle is spinning
above you to score a hit. Kill them all to get the Dungeon Map.
Go back to the room with the Venus flytraps, and unlock the locked
door. There is a fairy in the poisonous water in this room. You
need to beat the boss to get it. Push the giant block you'll
see forward one space, the go around to the other side, killing
the Skulltula along the way to get a fairy. On the other side
of the block, push it the other way two spaces. Light the unlit
torch you see with a Deku Stick (go to the lit torch and light
the stick, then light the torch with the stick) to open the barred
door. In the next room, spit bubbles at all the Dragonflies to
get the Compass. Go back to the previous room and put on the
Bunny Hood. Light a Deku Stick and dash up the stairs next to
the room you got the Compass from. Light the first torch and
jump across the platforms then burn the web away. Without the
Bunny Hood, you can use the first torch you light to burn the
web. Go up the stairs and follow the dark path. Kill the horde
of Shadowcrawlers to get another fairy in a chest. Be careful,
though, they can hide very well in the darkness. Use a Deku Stick
to light the three torches. Since you can't see, use the map
to guide you. One is next to the barred door, the other two are
in the corners on the map. Lighting them all opens the door.
Proceed into the next room, and launch your way from platform
to platform, ignoring the Dragonflies. If you fall, use your
map to get back to the first launcher, and don't step on the
squares in the map, they take you back to the first room. On
the other side of the room, head through the hall. Explore the
ledges a bit, until you find a room with a mini-boss.
Mini-Boss: Metal Dinalfos
Z-Target him at the start of the fight as Normal Link and shield
his slashes until he does a leap slash. Run forward and hit him,
then back away, because he will breathe fire. Repeat until he
falls to get the "Fairy Bow".
Exit the room, and shoot the
eye switch across from you. Take the floating launcher across
to another mini-boss.
At the beginning, run up to him and chop him twice to make a
Tuttle join the fight. Turn into Deku Link, and hide in a launcher.
When Gekkho is above you, launch up to hit him. Turn into Normal
Link, and hit Gekkho with and arrow. Repeat until he's finished.
Grab the Boss Key from the back of the room and leave.
Go back to the room with a huge
flower in the middle on the upper level. Shoot an arrow through
the lit torch on top to the unlit torch on the flower. The flower
will rise up and start spinning. Jump on, and use the torch on
the flower to use an arrow and light the torch in the corner
of the room. I know it sounds confusing, but when you see it,
you'll understand. Then jump to the newly unlocked door. Launch
up the right side of the room. On the middle ledge, fire and
arrow at the crystal switch, and launch to the top ledge. Quickly
launch to the pillar, and from there to the boss door collecting
the fairies along the way. Change to Normal Link and enter the
Man, this guy has a big sword! At the start of the fight, just
slash him as much as possible in the shins. After a while, he'll
start doing a strange war dance. Kill all the Skullawalltullas
that drop from the ceiling, and wait form him to do a leap slash.
Get behind him, and quickly fire an arrow at him, then run up
and leap slash him twice. You can also just slash him a lot,
or just fire a bunch of arrows. Sometimes, he'll trap you in
a ring of fire. Just stay put, and fire an arrow at him. If a
swarm of locusts surround you, ignore them and continue fighting,
they go away quickly. His most dangerous attack is one where
he kneels down and spins around with his sword. It's easily blocked,
but it can really hurt you a lot. After a whole lot of hits,
you will win and get a Heart Container. Go in the teleporter
and grab the mask. On a short cinema scene, Link will learn the
song, "Oath to Order" which is used at the end of the
game. The poisonous waters will then drain from the dungeon and
the surrounding area. You will then be teleported to another
area of the dungeon. Cut the vines away, and talk to the Deku
Princess. Catch her in a bottle (yes, she does fit) and take
her back to the Deku King for another cinema scene.
Helpful Side Quests
1. After beating Odolwa, go back to the Tourist Info and talk
to the witch again. Say yes to do a Boat Cruise again, but this
time, the witch will fly around, holding a target. Shoot it 30
times to win (infinite arrows for this) but if you hit the witch
10 times, you lose. You get a Heart Piece.
2. In the area with the Woodfall Temple, there is a platform
on the left of the dungeon with a Heart Piece.
3. After clearing the first dungeon, go to Deku Scrub village
as Normal Link with the Bunny Hood, and take the left lily pads.
Talk to the Deku Scrub minister there, and chase him through
the tunnels. If you manage to keep up until the end, you get
the "Mister Pig Mask."
4. If you take one of the side hallways before the Deku Scrub
throne room, you will reach little flashlight mazes. At the end
of one, you will receive Magic Beans from a monster in a hole
in the ground, and in the other maze, you get a Heart Piece.
5. Wearing the "Mister Pig Mask" in the swamp will
allow you to see little purple clouds next to the Owl Statue.
Use a bottle there to get a mushroom. Give the mushroom to the
witch in the potion shop, and come back later to get a blue potion
6. On the right side of Clock Town, there is a shooting gallery.
Pay twenty rupees to play, and try to shoot 30 or 40 red Octorocks.
Don't shoot the blue, because that makes you have less time.
If you beat the record, you get to carry a max of 40 arrows.
7. On the first day near midnight, take the northern exit of
Clock Town. Get on the small blue fence, and edge left, until
you see a mushroom with a dancing man on it. Play the "Song
of Healing" for him to get the "Mask of Kamaro."
8. Go to the left side of Clock Town at night on the first or
second day, and you'll see two dancing twins. Wear the "Mask
of Kamaro" in front of them, and hold B to dance. You'll
get a Heart Piece.
First, make sure to buy a bunch of bombs from the Bomb Shop in
Clock Town. Exit Clock Town from the north, and head up the hills.
You can slay the Dodongos there for 50 rupees each by bombing
their tails. When you reach the path blocked by ice, shoot the
icicle above a few times to pass through. Continue down the path,
avooiding the Tektites and White Wolfos until you are blocked
by a bunch of giant snowballs, which you need to blow up with
bombs until you reach the Death Mt.. Find the Owl Statue here,
and cut it with your sword so you can come back any time. Explore
the following areas a bit, until you find an area with rope bridges.
Be sure to buy a map here from the elf on the balloon, you'll
need it! Follow the rope bridges to reach the frozen Outer Goron
Village. Look around until you find an owl on a pillar. Talk
to it, and it will fly away, dropping feathers on invisible platforms
along the way. Follow its feathers to reach a cave. Enter and
open the chest you see to get the "Lens of Truth."
Wear the Lens outside and go back across the platforms to find
a ghost. Talk to him, and take off the Lens, and follow his shadow
with the Bunny Hood (yes, you must wear the hood) until you reach
the first area again. Follow him across two icebergs, and put
on the Lens again. Rapidly tap the C Button assigned for the
Lens to not waste magic. Follow the now visible ladder to reach
the Goron Grave. Play the "Song of Healing" for Darmani,
the Goron Ghost, to get the "Goron Mask."
In the Goron Grave, use the Goron Mask to pull back the gravestone.
Turn into Normal Link, and put on the Bunny Hood. Catch some
of the Hot Water in a Bottle, and use it to unfreeze the Goron
outside. Go and get more Hot Water, and run as fast as you can
back to the rope bridge area. Be careful, the Hot Water will
turn into normal water if you take to long. Jump down to the
lower level, and bomb all the snowballs until you find a frozen
old Goron. Unfreeze her and talk to her as a Goron to learn part
of the "Goron Lullaby." Go back to the outer Goron
Village, and talk to all the Gorons you see (some are in the
rolling snowballs, punch them with Goron Link) as a Goron, until
one shows you the Goron Stomp. Go to the door you saw open, and
do the Goron Stomp to open it (hold A with Control Stick in nuetral
and press B) and enter the real Goron Village. Find the throne
room there, and play the part of the "Goron Lullaby"
you learned for the crying baby to learn the entire "Goron
Lullaby." Now go back to the area where the Goron Grave
is, and find the exit that leads to an area with a lot of ramps
and rolling snowballs. Roll across the ramps, avoiding the snowballs
to reach the Snowhead Dungeon area. Cut the Owl Statue with your
sword, and use your Lens of Truth to see a giant Goron blocking
the entrance to the palace (the dungeon).
Face the giant Goron and play the "Goron Lullaby" for
him as Goron Link. Roll up the mountain until you reach the entrance.
You may have to fight a couple White Wolfos along the way. A
little ways below the entrance is the Great Fairy Fountain. If
you bring all 15 fairies back there, you will get a double Magic
Meter. I, in my deepest regrets, am still missing several of
them, so I cannot list all of them here.
At the beginning of the dungeon, you'll face a swarm of Icecrawlers.
They are slightly more powerful than Shadowcrawlers, but will
fall from a couple of Goron Fire Swipes. Punch or slash away
the icicles, and push the block forward to move on. Defeat the
White Wolfos and take the door to your right. Roll across the
bridge as Goron Link, avoiding the Freezard's icy breath, and
take the door against the left wall. This is the main room of
the dungeon, so remember the way to get to it well. Explore the
area a bit, until you find a room with a stack of blocks in an
indentation on the left wall. Pull and push these blocks to the
end of the white area, and go back to where the blocks were to
get a small key. Now backtrack to the first room with the Wolfos,
and unlock the door to the left. There is a chest in this room
with the Compass. Ignore the Wolfos you see, and bomb the wall
at the end of the room to continue. Jump from pillar to pillar
with the Bunny Hood in this room. When you see a stain of ice
on the wall, jump toward it to find a secret room with a fairy.
Jump from the secret room to the next ledge, and from there to
the next ledge and grab the small key. Use that on the locked
door in the same room. In the next room, Goron Stomp the first
big switch and jump to the other side. Stomp the blue switch,
and quickly jump to the pillar that raised when you hit the first
switch. Stomp down on that, and go to the first switch. Jump
on the other pillar and go to the other ledge. Open the door.
Roll across the broken bridge and roll up the steep, snow-covered
section of the wall. When you are on level ground again, turn,
and roll across the bridge and open the door.
This wizard will teleport around the room into each of the corners.
Wait for him to spin around, and then shoot and arrow at him,
or Goron Punch him. After a few hits, he will clone himself,
and his clone and him will swotch corners before the real one
attacks. At this point in the fight, I found it easier to shoot
arrows at him, but quicker to just punch him. Either way, after
a few more hits, he will fall, and leave behind the "Fire
Head back to the first floor
of the central room, and melt all the frozen doors you can, until
you find a room with a bunch of pillars and Freezards. Melt all
the Freezards, and light all the torches with Fire Arrows. Then
head through the now unlocked door. Stomp the switch to raise
the pillar, and backtrack to the room where you first encoutered
the Freezards, and had to jump over the bridge for the first
time. Kill all the Freezards to get a small key, and jump over
the small gap next to the door that leads to the pillar room
and head up the stairs. You can pop the bubble under the ledge
for a fairy if you'd like. In the next room, there is a chest
with the Dungeon Map in it. Jump on the small pedastal, and kill
the Freezard above and melt the switch. Jump to the next door.
Back in the pillar room, keep moving up. You might need to roll
up walls again to reach the next staircase. When you reach the
top of the pillar, enter the next door to fight two mini-bosses.
Mini-Boss: Twin Dinalfos
Exactly like the mini-boss in Woodfall Temple, just use little
more caution while fighting them. Killing them gets you two fairies.
This fight is optional, you can just enter the next door and
Not him again! And in the same dungeon too! Oh well, he's basically
the same as the first time, except with more clones, more teleporters,
and less time to hit him before he freezes you. No problem, just
2-4 hits with a Fire Arrow will beat him easily. Go into the
next room to get the Boss Key.
After you have done that, you
need to go to the pillar room and punch out all the blue sections.
It's a little confusing at first, though. The four blue parts
are spread out in groups of two. You need to punch out ONE from
the bottom pair, then go up and punch out BOTH of the top ones.
Then go back down and punch out the remaining section. Now, go
back to the top floor, and jump down to the pillar. Don't worry
if you lose some health, this boss is easy. Punch out the snowballs,
and go up the stairs. Roll across the gap and open the door.
It is sort of hard to roll across, and it may take a few tries,
just start as far back as you can, and as close to the stairs
When you first see the boss, he will be frozen solid. Melt him
with a Fire Arrow, and then change into Goron Link. Roll after
him, and ram him. After you ram him, he will shoot a bolt of
lightning at you. No big deal, it doesn't even do much damage.
If you need magic, roll into the green pots. Don't worry about
the rolling rocks, they don't do ANY damage. After enough hits,
stalactites will fall from the ceiling. Those are what you need
to watch out for, if you ram into one, nothing happens, but if
one falls directly on you, you'll lose some major health. Keep
ramming him until he starts throwing bombs. Then you know he's
almost dead. However, now he runs a little slower, but that's
because when you get ahead of him, he will ram YOU, and you will
automatically lose if you have less than 5 hearts. 3-5 more hits
circuit this robot for good. Grab the Heart Container, and step
into the teleporter. Death Mountain will then thaw out, and the
Blacksmith will be able to upgrade your sword now.
More Side Quests (optional)
1. After beating Goato, head back to the map with rope bridges,
and look at the newly melted river. You will see a chest at the
bottom, and you will need to use the Zora Mask to get it, as
it contains a Heart Piece.
2. Go to the Owl Statue on Death Mountain. The building you see
is the blacksmith. After Goato is dead, the blacksmith will upgrade
your Kokiri Sword to the Feather Sword for 100 rupees. It takes
until the next morning until it finishes, however, and also,
if you go back in time, the Feather Sword will become the Kokiri
Sword again. Read the next step to see how to get the Kongo Sword,
which is permanent.
3. This is the easiest way to get the Kongo Sword. First, beat
Goato once, and save. Play the "Song of Time Decompression"
and warp to the Blacksmith. Upgrade your sword, and go kill Goato
while the blacksmith is working on your sword. Then go complete
the Dynamite Race (see Chapter 11) and finish the Goron Race
in first place (see Chapter 12) to get the Gold Dust in a Bottle.
Skip to day 2, and pick up your Feather Sword. Give the Gold
Dust to the blacksmith, and skip to day 3. Then go get the Kongo
Sword and save.
4. Before you beat Goato, go back to Goron Village (indoor) and
play the Goron Lullaby for the crying baby. Use a Deku Stick
on the now lit torches in the throne room, and light all the
rest of the torches in the village to make the pots on the cieling
spin. Use the ramp in front of the throne room to roll up and
break them. After they are all gone, a piece of meat will fall
out. Go pick it up, and run back to the blacksmith area. Look
for a shivering Goron on a ledge and throw the meat at him to
get the "Don Gero's Mask."
5. With the "Don Gero's Mask," talk to the 5 frogs
found in Clock Town, Death Mountain, the Swamp, and the 1st and
3rd dungeons. The one in Clock Town is in the same area as the
first fairy you found, the one in Death Mountain is found after
you beat Goato, the one in the Swamp is next to the Camera Hut
after you beat Odolwa, and the ones in the dungeon are found
after you beat Gekkho in each. After you find and talk to them
all, go back to the one on Death Mountain to receive a Heart
6. Outside of Clock Town, next to each of the entrances is a
cave with only a Gossip Stone. Using Goron Link, play the "Goron's
Lullaby" to turn the stones in each cave red to get a Heart
7. Walk in the tall grass around Milk Road to find a secret cave.
Defeat the Peahat inside by Goron punching it to get another
After Death Mountain thaws, head to the Outer Goron Village and
jump down to the lower level. Find the previously frozen cave
and talk to the HUGE Goron as Goron Link to get a stick of Dynamite.
Quickly, grab this Dynamite (this is timed) and run as fast as
you can to the hills at the beginning of the rope bridge are,
and place the bomb next to the giant rock to open the Goron Races.
After that, you can go back to the Big Goron and buy more Dynamite
from him for 100 rupees (free the first time, though) or the
Goron in the Bomb Shop of Clock Town for 50 rupees. Now get another
stick of Dynamite (the ones you buy are C Button items) and warp
to the Owl Statue on Milk Road (right next to the entrance of
the swamp) and use a Dynamite on the big rock to get to Romani
Ranch. You must do this next part on the first day, and it is
NOT optional. Talk to Romani (the little girl, Cremia is the
teenager that looks like Adult Malon from OoT) and say yes to
her challenge. You need to pop ten balloons with arrows on Epona.
Don't worry about the time limit, that's just optional. After
popping all ten balloons, you will learn "Epona's Song,"
which calls Epona from anywhere in Termina Field. You can also
do a side quest here for another bottle, filled with "Chateau
Romani," special milk that makes you have infinite magic
for a limited time. All you have to do is wait until 2:00 AM
and Romani will walk out of the house. Follow her into the barn,
and go back outside. After a while, a whole swarm of Poes (UFOs?)
will appear. You need to keep them all away from the barn until
5:30 AM. The easiest way to do this is to play "The Song
of Time Decompression," which slows time, AND the Poes,
or have a friend watch the locations of the Poes on the map,
while you kill them all. You can only kill them with arrows.
If you succeed, you will get another bottle. The next day, you
can talk to Cremia and Romani in the barn; they will ask you
to protect them as they deliver milk. Come back at 6:00 PM sharp,
and talk to Cremia on the coach. Shoot the thieves you see with
arrows, and get to Clock Town safely to get the "Romani
Mask," which is used later to get the "Chairman Mask."
Goron Races (opt.)
Remember that first rock you blew up on Death Mountain? Well,
behind that is the Goron Racetrack. Talk to the baby there, and
you can participate in the race. The easiest way to beat the
race is to ram your little Goron buddies into the wall, bombs,
or trees and rocks. In the middle of the race, you will cross
a small bridge. Knock as many Gorons as possible off the bridge;
half the time, they land facing the wrong way (disqualifying
them) and sometimes they land on a tree (where they can't move)
or hit a bomb! Use you map extensively, and when you round the
last corner, there is always one Goron ahead of you (it is impossible
to get in front of him before) who is actually going very slowly.
If you get in first place, you get another bottle, filled with
"Gold Dust," which can be used to get the Kongo Sword
(see Chapter 10). If the fight against Goato was a cinch for
you, this should be right up your tree.
of Great Bay
With Epona, you can now leap over fences, and enter new areas.
Take the western exit of Clock Town, and take Epona down to the
beach, where you'll have your first look of Leevers. Get used
to fighting swarms of them, you'll be seeing them a lot. Trample
them with Epona, and leap over the fence to reach Great Bay.
The first thing you'll notice is the HUGE size of the place.
You really need a map of this place, and you can buy it from
the little elf on Milk Road (the second choice). Trot along the
beach until you see a circle of seagulls out in the ocean. Swim
over to them to find a Zora. Try to talk to him, and them get
behind him and push against him until he gets to the beach. Talk
to him again, and play the "Song of Healing" for him
to see a short, but a little sad cutscene that ends in Link getting
the Zora Mask. Now, as a Zora, swim out into the ocean until
you see a building in the middle of the water. Use your swimming
ability (holding the A button underwater) to swim down, then
quickly go up to jump out of the water and land on the little
landing. Cut the Owl Statue, and head back to land. Watch out
for the Like Likes and the Skelefish, though, they can build
up on damage if your not careful. On the beach again, find the
small tunnel that connects to the second area of the Great Bay.
Look out into the ocean and swim out to the giant fish tail you
see. Go under the arch (underwater) near it, killing the Like
Like guarding it, and enter the mound with the fish tail on it
to find Zora Hole.
Zora Hole (partly opt.)
All you really need to do here is find the other exit (next to
the shop) and cut the Owl Statue here, and talk to Lulu (as a
Zora). The river here is a great place to practice your Zora
abilities underwater. I found it particularily appealing to do
a swan dive off the ledge up the hill opposite of the Owl Statue
area (roll off the ledge) then jumping a few times like a dolphin.
When you come back with the Hookshot, you can help the Japas
(the Zora Band) practice to get a Heart Piece. Now exit the area,
and go back to the first map of Great Bay. Swim to the right
of the Owl Statue, and when you reach the end, sink down (B button)
and walk along the wall until you find a bunch of wooden boards
with the skull and crossbones sign. Ram into them while swimming
until you find a tunnel that leads to the Gerudo Lagoon. Before
you enter, though, you can do something that will make the next
section a lot easier. First, buy a red potion. Then, take the
east exit of Clock Town and call Epona. Head into the mountain
area. Jump over a few fences until you find a small circle of
stones. Use the Lens of Truth there, and give the potion to the
soldier you see to get the "Stone Corro Mask," which
will make you invisible to the Gerudos in the next chapter.
When you enter the lagoon, put on the "Stone Corro Mask,"
and swim over to the right side of the lagoon until you find
a small ramp leading out of the water. You can also hitch a ride
in one of the Gerudo's boats; with the mask, they can't see you!
Anyways, stomp the switch with Goron Link, the dive down into
the water as Zora Link. Swim over to the gate that opened and
follow the passageway to reach a small underwater maze where
you must push and pull blocks to get through. It is not to hard,
just don't forget to ram the wooden boards if you need to.
Next, swim over to the fountain-like structure, and ride it upwards
and follow the current to the next area. Be careful not to hit
the Spikes or get pulled into the gaps in the wall, it will take
you back to the entrance. The next room has a jail with a Heart
Piece in it. Climb up the stairs, and Goron Punch the barrels.
Stomp the switch, then roll back down to the jail before it closes
to get the Heart Piece. Clambor back up the stairs, and smash
the barrels at the edge of the ledge. Hit the switch, then swim
to the gate that opened as Zora Link. Follow the corridor, again
avoiding the gaps in the walls, to reach another room. Hit the
crystal switch to make the metal switch visible, then stand on
the drain-like circle, and fire an arrow at the switch to reach
yet another room of the Gerudo's sewers. This is the strangest
room yet. Be careful not to walk under any of the hanging spikes,
trapped to fall if you do. Search for another metal plate, then
hurry over to the door it unlocks to end up on the inside wall
of the fort. Follow the path to get inside the fort. Put on the
"Stone Corro Mask," and climb up the ladder in the
middle of the fort. Walk across the bridge, and enter the Gerudo
leader's chamber. After a short cutscene, shoot the beehive through
the bars with an arrow to chase the Gerudos away. Then you can
jump down and get the Hookshot. You can go back in time here,
or stay in the same area and continue on. If you decide to save,
you can skip the whole trip through the sewer system by going
to the first switch in the entrance lagoon and using the Hookshot
to get over to the wall of the fort.
Save the Tadpoles!
If you could read Japanese, then you know that the Gerudos were
holding 7 Zora tadpoles prisoner, but 3 have escaped. You must
rescue those tadpoles now. Make sure you have at lest 3 bottles
before attempting the next section, and a lot of patience. The
first tadpole is being held in a tank in the Gerudo leader's
room. Hookshot the plank above the tank to get it. Watch out
for the Giant Clam, though, and catch the tadpole in a bottle.
The next tadpole is being held in a room high up next to where
you first entered the fort. You need to Hookshot a few times
to get up there. A little mini-boss is guarding the tadpole.
Mini-Boss: Gerudo Warrior
This is a simple fight. Two hits
from the Kongo sword will prevail over her daggers. However,
if you don't have the Kongo Sword, you could be in for a challenging
battle. Wait until she does the spin type attack, then shoot
a Fire Arrow at her. However, if you are hit by the spin, you
will be kicked back outside. Hitting her will stun her for just
long enough for a Leap Attack with your sword, which should defeat
her. In the next room is the next tadpole. Get it, and go back
out to the fort.
Right after you get back to the
fort, Hookshot up to the next target, and sneak past the guard.
Ignore the chest in the next room, and knock out all the guards
with arrows. Run up the stairs to the next room.
Mini-Boss: Gerudo Warrior
This Gerudo is the quickest of all the mini-bosses guarding the
tadpoles. If you don't have the Kongo Sword, you might want to
try stunning her with a Hookshot or a Deku Nut, she will be stunned
enough for some good slashes with you sword. Get the tadpole
in the next room, and exit.
The last egg is in the back of
the fortress. Hookshot up to the ledge that it is held in and
prepare for another mini-boss fight.
Mini-Boss: Gerudo Warrior
This Gerudo can take the most damage out of all the rest of the
Gerudo Warriors, so you may want to try using the "Blast
Mask," or a Bomb and Bombchu combo. After a nice big BOOM,
follow up with a quick Hookshot burst to stun her, then Leap
Slash her. If you did that fast enough, she will barely have
time to attack at all! In the next room is the 4th tadpole.
You can now go back to the Marine
Lab in Great Bay (its where the Owl Statue is) and climb up the
tank and deposit the tadpoles. If you only hold up the bottle,
try standing somewhere different, you must stand in certain places.
Now go back outside and look for two sharp pointed rocks jutting
out of the sea. Sink down, and walk between them to reach a confusing
underwater maze. From the start, walk forward to reach a sign,
walk in the direction it points to, passing another sign. Follow
that sign (don't worry if you can't see the next sign, just walk
in the sign's direction until you get to one) to another one,
and follow it to the next. Look around, and you should see a
sign nearby. Walk over to it, and then in the direction it points
into to reach a HUGE crater.
Mini-Boss: Family of Eels
At various heights in the crater are caves with giant eels in
them. Some of the caves have the remaining tadpoles in them,
and the rest are empty, or contain boxes and hearts. The two
eels at the very bottom of the crater are easy kills. Just lure
them out, then use your boomerangs on them to kill them. The
rest are a bit more complex. Use your Magic Barrier on them (R
button while swimming) to kill them. If they touch you without
your barrier on, you will be turned into a statue and sink to
the bottom of the crater. To break off the curse, rapidly tap
A, B, and the R buttons.
After you find the last 3 tadpoles,
return to the Marine Lab and drop them in the tank. All 7 will
hatch, and write out some notes. Z-Target the professor, and
take out your Ocarina as Normal Link. Play the song he tells
you to, and he will say that it works. Turn into Zora Link, then
show him your guitar to learn the "Bossanova of the Sea's
Chapter 17: Great Bay Dungeon
Warp to the Owl Statue at Zora Hole, and play the "Bossanova
of the Sea's Roar" as Zora Link in front of Lulu to wake
up an old turtle. Hookshot over to the palm trees on his back
to find the 3rd dungeon. I HAVE found all the fairies before,
but I didn't return them to the Fountain in time. The fountain
is on the same map as the Zora Hole, you need to jump across
some platforms in the water, and Hookshot to some trees on the
platforms. On the last platform, you can jump to a ledge with
two connected rocks. Blow them up to find the Fairy Fountain.
First thing I will say is that
this dungeon deserves the Impossibly-
To-Confont-Him Award. Now, with that out of the way, here's the
walkthrough for it. Enter the door directly in front of you.
Jump in the water, and swim over to the right-most corner on
the opposite wall. As Zora Link, sink down to the underwater
turnstyle, and pull it. Now go back to the entrance of the room.
Jump on the right-most elevator, and kill all the Skulltullas.
Jump on the fountain, and let it raise you upwards. From there,
jump to the next platform, and go through the hallway. The next
room the central core of the dungeon. Every major room can be
reached from here. Dive down, and work with the current, not
against it. Find the topmost yellow corridor, and follow it to
a rectangular room. Kill of all the Skelefish, and climb up to
the red platform. Hookshot over to the chest, and open it to
get the Dungeon Map. Now dive down into the water, and find the
next corridor. Boomerang the two Dexiehands guarding it, they
can suck off a lot of hearts if you aren't careful. In the next
room, you can kill off all the Mecha-Deku Babas to get a fairy.
Enter the next door. Hookshot over to the chest to get the Compass,
and kill the Live Bombchu before it knocks you into the Dexiehand
guarding a chest. Fire a few arrows at the Dexiehand, and dive
down to the chest to get a Small Key. Remember the way to this
room, you need to come back later. Swim back to the central room,
and take the passage all the way at the bottom. Zoom through
the next hallway, dodging anything in your way. Climb up the
red pipe, and fire arrows at the Live Bombchus, to reach a locked
door. Open it, and kill the Bloober in the next room, and open
all the chests. Enter the door, and look up.
Equip the Hookshot, Bombs, and the Fire Arrows for this fight.
Start off by firing a barrage of Fire Arrows at the boss. Kill
as many of the little blobs that fall off as possible. When your
Magic Meter runs on empty, lob bombs at the blobs to knock them
off. After that, use all your normal arrows on him, too. If there
are still blobs surrounding him, take drastic action, and try
using your Hookshot. If that takes to long, use the "Mask
of Explosion" or cut them off with your sword. When all
the little blobs are gone, hide in a corner, and wait until he
charges you. If his eye is open, slash him a couple of times.
If it's closed, use your shield to block his attack. Keep at
it, and he'll be dead soon, and you'll get the Ice Arrows!
Now go back to that room where
you got the Compass, and stand on the first lily pad. Use Ice
Arrows to make platforms over to the next door, which is enshrouded
in ice. Use Fire Arrows to melt it, and chop the icicles to get
Magic and health. When you are good and ready, enter the door.
At the beginning of the fight, Leap Slash him to make him call
for help, just like your fight in the Woodfall Temple. Watch
him jump up in the blob, and move out of the way. If the blob
falls on you, you'll lose a ton of health. While the blob is
on the ceiling, fire and Ice Arrow at the blob to freeze it,
and make it shatter. Slash the boss to make him call for help
again, and repeat the process. A few slashes should do him in.
After killing him, go in the next room to get the Boss Key.
Now go back to the central room,
and jump on the rotating blades up top. Freeze the waterfall
you'll see covering a ladder, and then jump over to it. Climb
it to reach the next room. Hookshot over to the barrel, and kill
the Blue Tektite. Freeze your way to the next platform, and pull
the turnstyle. Now head on over to the room where you got the
Dungeon Map. From the chest, freeze your way to the next door.
Lure the Bloober near the platform in the middle, and freeze
him into a block of ice. Jump on top of him, and from him to
the platform. Turn the next turnstyle, then head back to the
room before the Big-Eye boss. Freeze the Octorock (the octopus
that spits rocks) when he jumps up to turn him into an iceburg.
Use him to jump to the next turnstule, and pull it. Now go back
to the very first room. The red pump in the right-
hand corner when you enter should be spraying water now. Hookshot
the target above it, then jump from ther to the next turnstyle.
Pull it, then go to the yellow turnstyle on the other side of
the room. Pull that to reverse the current in the central room.
Now go back to the central room, and take the other hallway at
the very bottom. Climb up the green pipe, hit the green turnstyle,
and remember this location. Now go in the other previously
unaccesible hallway in the central room, and follow it into another
room. Jump on an elevator in the corner, and from there jump
to the pipe. From the pipe, jump to the next elevator, which
takes you to the next platform. Now freeze the waterfall in the
other corner to stop the rotating blades. You need to time it
so that the rotating blades will stop almost even with your platform;
it may take a few tries.
Now enter the next room by crossing the blades. Stand on the
seesaw farthest from the entrance, and melt the ice on the ceiling
above the other end. Jump to the next one, and do it again. Hit
the last turnstyle switch, and go back to the room I told you
to remember. The green pump should be spraying water now. Use
that to jump to the Boss Door.
This is a VERY, VERY hard boss. There are two ways to beat him.
You could do it the long, but slightly easier way, or fight him
head on, which is quicker. I recommend the second way. The long
way is to run over to the edge near where he is, and fire a bunch
of arrows to stun him, then sink down to the boss as Zora Link,
and punch him. The second, and preferred way, is to stay underwater,
and use boomerangs to stun him, then punch him. 8-10 punches
will slay him. However, he has four attacks, which he uses depending
on where you are. If you are on the platform, he will ram the
platform, causing no damage, but with the chance he might knock
you in the water. When on the platform and on the surface, he
might also jump up and swallow you, which does different quantaties
of damage, depending on what form you are in. His last two, and
most dangerous attacks are used only if you are trying this the
quick way. One thing he will do is swallow you, doing massive
damage, or he will call a swarm of armored Skelefish to ram you;
each fish does * damage, but considering the size of the swarm,
they can build up more damage than Gryorg! One hit defeats each
mini-fish. Keep at it, and never stop attacking to finally beat
him! Grab the Heart Container and step in the teleporter to grab
the Gryorg Mask.
Side Quests Again (opt.)
1. Go to the second map of Great Bay, and find the waterfall.
Kill the Like Like at the bottom of the pond there to get a Heart
2. Inbetween the Gerudo Lagoon and the Marine Lab, you will find
a boat if Gryorg is currently defeated. Jump on, and Hookshot
to the island you see. Talk to the man under the tree, and jump
to the center island. You need to jump from there to another
island, and back. If you get it right 20 times you win! Use trial
and error to win.
3. In Zora Hole, find the drummer's room. Hookshot to the tree
on the ledge in the room, and read the diary as Zora Link to
learn two melodies. Exit, and go to the next room on the left.
Take out your guitar in front of the Zora, and he will play half
of a song. Play the first melody. He will play another half,
and you need to play the second melody. Remember the whole thing.
Now go to the next room on the left, and play the whole song
as Normal Link to get a Heart Piece.
4. To get the "Chairman Mask," go to the Milk Bar "Latte"
late at night (I'm not sure, maybe after 10:00 PM) using the
"Romani Mask." Talk to the Zora there as Normal Link,
and you will learn a short piece (you may have to take out your
Ocarina). Go up on stage, and find the correct light. Play the
melody under it (it may take a while to find) then talk to the
Zora as Deku Link to learn another melody. Find the correct light
with Deku Link and play the melody. Repeat with Goron and Zora
Link to get the "Chairman Mask."
5. On the second map of Great Bay, look for a dead pile of branches
on the beach. Stand on that, and Hookshot up to the tree on a
ledge. Hookshot up and up and up, until you reach the top ledge.
Enter the cave, and Z-Target the beaver. Sink down, and talk
to him. Follow him through 20 rings, to get challenged by his
brother. Follow him through 25 rings to get another bottle. Race
them a second time after that by talking to them to get a Heart
The Golden Sixty (opt.)
On the first map of Great Bay, and the map in the swamp where
you learned the "Song of Big Wind" are Skulltula Houses.
Defeating all the Golden Skultullas inside each house will get
you different prizes. In the swamp house, you will receive the
"Mask of Truth," for slaying all the spiders. In the
Great Bay house, you will get the "Giant Wallet," which
can let you carry up to 500 rupees, IF you beat it on the first
day. The first Skultulla House is pretty self-explanatory.
Just start from the first room on the left, and work your way
around the house. Have around 5 Magic Beans for that one. You
can water them by catching water in a bottle in the first room.
Put Magic Beans in all the bean holes in the ground, and look
behind pillars, and on statues. If you find bean holes on the
wall, catch some bugs, and let them go in front of the wall to
find some more Skulltullas. The second house is a little harder,
particularly the library room. Some Skulltullas are hiding behind
the wooden blocks on the wall, and others are behind bookshelves
and desks. You can use a bookshelf on the back wall to climb
like a ladder, some are up on the bookshelves and the ceiling.
When you find a room with a bunch of colored masks on the wall,
you can shoot them in a certain order to get another Heart Piece.
In the same room, stomp the table as Goron Link to get three
more Skulltullas. Some of the drums all over the house have Skulltullas
as well. In the room with the Big Skulltulla, smash the crates
for mre Skulltullas. Climb up the boxes next to the entrance,
and Hookshot to the barrel on the ceiling. Smash all the barrels
to get another Skulltula. When you get them all, Goron Roll up
the entrance hill and talk to the man to get the "Giant
Wallet," or 20 rupees, depending on what day it is. Expect
a complete list of Skulltulas locations soon.
Rise of the
ake the eastern exit of Clock Town, and ride Epona to the next
area. Jump over the fences, ignoring the Live Bombchus (Epona
is invincible) and find the next area. You should be in a graveyard
now. Ignore the Keese, only killing them if you have to, and
run to the next area. Find the Big Skeleton in the next map,
play the "Sonata of Awakening," and prepare for battle.
Boss: Skeleton Captain and Army
Chase after the Captain, firing arrows to slow him down, and
when flames block your path, whack the Stalchildren that appear
to clear the path. When you finally catch up to the Captain,
slash him to start the real fight. At this point, Ice Arrows
are very useful. While he's frozen, he's open to some real whacks
in the shins. He will try to stomp you, and might call for help.
After a whole lot of punishment, you will win the "Captain's
Wait until the first day night,
and go back to the first map of the graveyard. Watch out for
the Blue Bubbles (flaming skulls) roaming around, they can lock
out your sword for a while. Wear the "Captain's Hat"
and talk to the Stalchildren around the gravestone. Tell them
to break down the grave, then jump in. Leap across the platforms,
then kill all the Keese (there are a lot). Light the torches
in the room with Fire Arrows to unlock the door.
Boss: Iron Knuckle
This guy might be a problem the first few tries. If you don't
have the Kongo Sword, try using Bombs and Bombchus (Bombchus
are slightly more powerful). When he swipes you with his axe
twice, run up and stab him once. When he leaps at you, run up
and slash him twice. If he hits you with his axe, you'll lose
around 4-8 hearts! Using the shield is pointless; you'll run
slower, too. Circle around him, and keep countering his swipes.
After a while, he will drop his armor, and start moving a lot
faster. Just run near him, then quickly back away so he will
strike. At this point of the fight, try going for only one slash
at a time. After a lot of hits (4-5 from the Kongo Sword, 6-8
from the Kokiri Sword), he will fall, and a ghost will appear
next to a stone slab. Z-Target the slab to learn the "Song
Valley of Ikana
Head on back to Milk Road. Find the other ranch on the Road (not
Romani Ranch) and talk to the man there when Epona is next to
you. He will challenge you to a race. Say yes, and pay the 10
rupees. This is a hard race, the best thing to do is to always
save one carrot in reserve. When you can see the finish line
up ahead, go all out and use all the carrots. When you win, you
will receive the (Garo Mask). Wear this mask, and go back to
the area where you got the "Stone Corro Mask." Find
the man sitting on the cliff, and talk to him with the "Garo
Mask." He will dissappear, and make a tree you can Hookshot
to. Run past the rolling boulders, and the Bomb-Rock Monsters.
You will reach Ikana Valley. Follow the ledge while wearing the
"Garo Mask" to face a mini-
Mini-Boss: Garo, Keeper of the Valley
When the fight starts, he will enshroud you in a ring of fire.
He is an easy kill, still. Just run up and whack him, ignoring
his attempts to attack you. Even with the Kokiri Sword, he still
takes only 4-5 hits. Killing him makes you free to go on.
Go back to the entrance area,
and freeze the Octorocks with Ice Arrows, like in the Turtle
Island Dungeon. Use them to leap to the next ledge. From there,
Hookshot up to the next platform, and to the next, and so on,
until you reach the Owl Statue. Cut it so you can come back anytime.
Now run past all the Gibdos, and up the left ramp. Find the empty
riverbed up top, and enter the cave there. Play the "Song
of Storms" to clear out all the Gibdos, and make the Musical
House play music again. Now go to that house, and open the door.
The girl outside should kick you out. Now head up the ramps to
the right of the Musical House, until she walks outside. Wait
until she is far away, then enter the house. Head into the basement,
and find the closet. Play the "Song of Healing" for
the Gibdo/person that walks out to receive the "Mask of
Gibdo," which lets you talk to Gibdos, and makes the ReDeads
in the Ikana Ruins ignore you. Now go to the highest point of
the left wall, and look for a big hole in the ground. Jump down
with the "Mask of Gibdo." If you are continuing from
here, skip the next chapter, it is optional.
The Plight of Kafei
and Anju (opt.)
Kafei and Anju were two happy people. They loved one another,
and got engaged. Cremia at Romani Ranch was competing with Anju,
until they announced their engagement. Cremia then decided to
just be friends with Kafei. The day before Anju and Kafei were
married, Kafei stole a mask from the Happy Mask Man; the Sun
Mask, because Anju owned the Moon Mask, and those together would
create the "Mask of the Wedded Couple." However, when
the Happy Mask Man found out, he cursed Kafei, and turned him
into a little boy. Kafei retreated to his home, and hid his face
in a "Keaton Mask," ashamed. For Kafei lost the Sun
Mask, the only way for him to restore himself. Anju went back
to her job at the Stock Pot Inn as the Innkeeper, but still looked
for Kafei. This also affected Kafei's father the Mayor. He lost
track of time, and his meetings couldn't be run well. This next
important side quest will gain you 4 masks (if you haven't received
the "Mask of Kafei"), another bottle, much of your
Log Book will be finished, and will change the ending entirely.
10:00-12:00 AM Go to the Mayor's Office (next to the alleyway
that goes to Observatory) and enter the right door. Talk to everyone
to receive the "Mask of Kafei," and be asked to search
for him by the fat lady (Mrs. Aroma deTall).
2:00-2:15 PM Postman will bring Anju mail at Stock Pot Inn. Talk
to both of them, and then wait for Postman to leave.
2:30-3:50 PM Talk to Anju with no mask on, and say yes to her
offer. You will get the Inn Key.
2:16-3:00 PM Talk to Anju with "Mask of Kafei." She
will ask you to meet her in the kitchen of the Stock Pot inn
11:50 PM-12:00 AM Go to the last door to the right on the first
floor of Stock Pot Inn. Talk to Anju when she comes to receive
"Mail for Kafei."
12:00-6:00 AM Go outside and post the mail on any of the mailboxes
(push A to open mailbox, then push the C button assigned to the
About 3:00 PM Go to Kafei's House (where you got the "Bremen
Mask") and wait for the Postman to come. While he is talking
to Kafei, go in his house, and wait for him. Talk to him to get
"Pendant for Anju."
4:00-8:30 PM Go to the Inn, and give the Pendant to Anju.
1:00-6:00 PM Go to the room where you met Kafei, and talk to
the Mani Shop owner inside. You will get the "Keaton Mask,"
and "Mail Express" for Mrs. Aroma deTall, Kafei's mother.
Choose which of the next ones
you want to do. You can go back in time and do the other later.
1. Go to the Milk Bar "Latte"
and give the "Mail Express" to Mrs. Aroma deTall with
the "Mask of Kafei" on. You'll get another bottle.
2. Go to the Post Office and talk to the Postman. Give the "Mail
Express" to him, and follow him into the Milk Bar, and back
out. Talk to him outside to receive the "Postman's Cap."
6:00-7:00 PM Go to the area in
Ikana Valley where you fought Garo. Continue along the ledge
to the next area, and find Kafei hiding inbetween two stone slabs.
Wear the "Stone Corro Mask," and wait for the burglar
to come open the cave. Follow him, and enter the door.
For this next section, you will
control Link and Kafei. Don't panic. Be calm, and play. This
is a time trial, so do this as fast as you can.
1. Link: Kafei will ask you to
step on the switch to open the door and get into it.
2. Kafei: Push block and keep it on the green switch.
3. Link: Enter left room, and avoid the red switch. Defeat the
4. Kafei: Push right block down. Push center block left. Push
center block down and exit through the right door.
5. Link: Defeat Wolfos.
6. Kafei: Step on green switch.
7. Link: Step on other switch.
8. Kafei: Get the "Sun Mask."
5:00 AM Go to Stock Pot Inn second
floor, first door to the right. Wait for Kafei to come. You will
get the "Mask of the Wedded Couple."
For this next chapter, bring Milk (from the ranch that you got
the Garo Mask from) 10 Deku Nuts, 5 Magic Beans, 10 Bombs, a
fish in a bottle, and an empty bottle. Use the rest of your bottles
on fairies. Find the giant hole in the ground in Ikana Valley
(see Chapter 20) and jump in with the "Mask of Gibdo."
The first Gibdo on the right
of this area wants the Magic Beans. Give it to him and proceed
on. One Gibdo in this room wants the 10 Deku Nuts. Give it to
him, and continue on. The second Gibdo you see in this room wants
10 Bombs. Give him the bombs, and kill the Big Poe in the next
room with 4-5 arrows. When he dies, catch the flame he leaves
behind in a bottle. Go back to the Deku Nut Gibdo, and give the
fish to the other Gibdo in the room. Run as fast as you can through
the next area, because there are Wallmasters in this room. They
drop from the ceiling, throw you out of the well, AND drain 1
entire heart. The Gibdo here wants the Big Poe Flame. The next
room has spiked walls. Run past them, and ignore the Wallmaster.
The last Gibdo in this room wants the Milk. Give it to him to
find a brightly-lit room. Light all the torches with Fire Arrows
to get the Mirror Shield. This is a good time to save.
Go to the Owl Statue in Ikana Valley with a stick of Dynamite
(bought for 50 rupees from the Goron in the Clock Town Bomb Shop)
, and search the right wall for a crack next to the huge embroidered
door. Slash the Crystal Switch to the left, and use the Mirror
Shield to reflect light onto the Sun Block. Enter the Ruins with
the "Captain's Hat," "Garo Mask," or the
"Mask of Gibdo" on, and keep it on for the rest of
the time that you are Normal Link. The ReDeads in the first room
will start dancing, and ignore you. Melt the frozen eye on the
left with a Fire Arrow, and enter the door that opens. Become
Deku Scrub Link, and hit the Crystal Switch. Run to the other
end of the room, in front of the door, and hit the other switch.
Use the Deku Flower to launch up to the pillar, and hit the switch.
Enter the door that unlocks. In this room, launch to the switch
on the left, then use the Lens of Truth to see the invisible
platforms leading to the door. Kill the Big Skulltullas on the
ceiling first, and enter the door. Run past the Blue Bubbles
and climb the stairs. Jump up on the low wall next to the edge
when you reach the roof. Hit the switch by launching to it. Jump
back down and enter the Ruins again. This time, melt the frozen
eye on the right. Enter the door and you will fight a wimpy mini-boss.
An upgraded version of the Wallmaster, all you need to do is
stand under the light and use the Mirror Shield to reflect light
on it. It will split into three. Reflect light at the small Floormasters
to beat them. If a small Floormaster grabs you, it will drain
3-5 hearts, and grow into a full-grown Floormaster.
After you beat the Floormaster,
reflect light onto the Sun Block to make it vanish. Run past
the ReDeads and enter the next room.
Remember him from Snowhead Dungeon? Well, he's upgraded his attack,
and now he shoots fire. Freeze him with Ice Arrows, then slash
him. You can reflect the fire beams with your Mirror Shield,
but you have to be very close to score a hit that way. Beat him
to open the way to another part of the roof.
Find the green arrow point, and
drop the Dynamite there. Jump into the hole that appears, and
you'll be back in the first room. Shine light on the Sun Switch
and prepare for a boss fight.
Boss: King Yigorse of Ikana
First thing to do is shoot the curtains blocking the windows
with Fire Arrows. Fight the two soldiers on the ground, and when
they fall on the ground, shine light on them with the Mirror
Shield to burn them. When they are defeated, the King will get
up. You need to shine light on him to stun him, and slash him.
When he falls, shine light on him to kill him. Bring a few fairies
for this battle. The King has three main attacks. He will leap
at you most of the time, taking off * of a heart. He will also
spit dust at you, which is easily dodged. His most dangerous
attack is when he takes off his head and lets it fly around.
There is no way to avoid it, and when it touches you, it will
hold you and suck out 2 hearts. When you defeat him you will
learn the "Mekegara's Elegy Song," which lets you create
a staionary clone of Link. You can use it once for Goron, Zora,
and Normal Link.
Head to Rockville Cliff. It is a bit northeast of Ikana, and
can be reached from a path next to the cave where you played
the "Song of Storms." Jump across the first three blocks
to reach a switch. Stand on the switch, and play the "Mekegara's
Elegy Song" to make a clone of Link on the switch. Hookshot
up to the next platform, and bomb the Beamos. Turn into Zora
Link, and make a clone of him on the switch there. Hookshot to
the next platform, and use Goron Link to make a clone on the
switch up there. Turn back into regular Link and jump across
the blocks. Hit the three switches there to reset the blocks
again. Hookshot to the next platform, and clone yourself on the
switch. Stand on top of the Hookshot post (hit it high with a
Hookshot) and Hookshot to the next platform. Kill the Beamos,
and create a clone on the switch there. Hookshot to the next
ledge, and create a clone on that switch. Jump across the blocks,
and hit all the switches to reset the blocks. Hookshot to the
next post, and avoid the rolling rocks. Stand on the edge and
Hookshot to the next platform. From there, Hookshot to the highest
ledge. Hit the Owl Statue so you can come back anytime. Make
clones on the three switches (you need to hit them in a certain
order; right, left, and then middle) and jump across the blocks
to reach the 4th dungeon.
Finding all the fairies in this dungeon (a nearly imposssible
feat) will reward you the Big Fairy Sword, the strongest weapon
in the game, if you return them to the Fairy Fountain in Ikana
Valley. To get a good map of all the fairies you'll need to wait
a bit more...
The first thing you will probably
notice is that this dungeon is outdoors. Another thing you might
notice is that the teleporter that takes you to the boss if you've
already beaten it is on the ceiling. You don't need to worry
about that now. Wear the "Stone Corro Mask" as much
as possible in this dungeon; the enemies are very clever and
can throw you off track easily. In the first room, just kill
all the enemies and shoot the switch in the left eye of the giant
statue of the room to unlock the next door. The next room has
a couple of Live Bombchus and 4 switches. Find the huge switch,
and clone Goron Link on it. Clone Zora and Normal Link on the
next two switches which leaves one more. Find a wall with cracks
in it, and bomb it to find a bunch of big crates. Punch them
all to find some small crates. Pick one up, and place it on the
remaining switch to unlock the grate blocking the next room.
Bomb the light square in that room, and jump down. Hookshot over
to the chest, which contains the Dungeon Map. Punch all the statues
(Armos) as Goron Link; four of them will come alive and attack.
Kill them all to get a Small Key. Head back upstairs, and use
the key on the locked door in the room. Swim across the next
room as Zora Link, and let the Dexiehand catch you. Let it flail
around a bit, and it will throw you onto a ledge with a key.
Go through the hallway to find a big room. Jump up to the pathway
in the middle, and reflect light onto the mirror. The longer
you reflect light to the mirror, the longer it will shine after
you're done. Run to the mirror when your done, and shine light
onto the Sun Block to get the Compass. In that room, find a little
pathway that leads to a locked door. Punch away the pillar in
the middle as Goron Link, and defeat all the Shadowcrawlers.
Before they regenerate, reflect light onto the first mirror for
about 20 seconds, and reflect that light onto the next mirror.
Run over to that mirror, and reflect the light onto the Sun Block.
If the Shadowcrawlers regenerate and hit you, you need to start
over. Use Deku Link in the next room, and launch over to the
gusts of air in the lava to extend your flying time. Make your
way to the next door around the wall in the middle. It may take
a few tries. Just remember, don't take any unnecesary turns,
even if it means you will risk hitting an enemy, you will just
have to start over. The next room has a mini-boss.
Mini-Boss: Ghost of Garo
Let the ghost leap at you, and jump out of the way. If he misses,
he might stand there and look around, which will let you be able
to hit him, or he will dissappear. When he does the latter, he
will reappear right above you. Move out of the way, and slash
him. You will not be able to hit him anytime else, he will just
swipe and block. When you defeat him, you will get the "Light
In the next room, jump up onto
the platform in the middle, and defeat the Metallicug with a
bomb and a slash to reach the next door.
When he awakes, lure him into attacking by running close, then
back off. If you don't get hit, his eye will turn yellow, letting
you shoot it with an arrow. 5-6 arrows will finish him off.
The next room is the first room.
This is a good time to save, you won't lose anything except your
fairies. Besides, you're done with this dungeon for now; but
not it's twin
Stone Tower Dungeon (Illusion)
Jeez. Leave it to Nintendo to add a twisted mirror copy of the
final dungeon in what could be the best game for the N64. Warp
to the Owl Statue in front of the 4th dungeon, and activate the
three blocks. Jump to the block closest to the dungeon, and you
should see a red ruby on the wall. Fire a Light Arrow at it,
and watch the world flip upside down. Enter the dungeon, and
you will see a whole new side of it. In this version of the dungeon,
you will see enemies on the ceiling, chests on the ceiling, and
DeathArmos. The DeathArmos look a lot like miniature Iron Knuckles.
The only way to kill them is to shoot their shield with a "Light
Arrow" to make them flip around, then get near them. They
will press themselves into the ground, killing them. Of course,
you can just wear the "Stone Corro Mask" to avoid the
When you enter the dungeon, take
the door to the right this time. You will see a Sun Block, but
you cannot reflect light at it. Instead, shoot a "Light
Arrow" at the center of it to make it dissappear. Launch
to the air hole in front of you as Deku Link, and launch to the
walkway with a Metallicug. Kill it, and follow the passage until
you find a switch. Hit it, then double back and grab the chest
for a key. Take the other air hole to a platform with a locked
door. Enter it, and shoot a "Light Arrow" at the red
ruby on the wall. Walk to the platform in the lava as Goron Link,
then shoot the ruby again to reach the door. In the next room,
shoot the gem, then push the block over a bit so it will fall
in the middle-right, then reverse the room again. Push the block
to the other side of the room, and shoot the gem again. Push
the block as far as it will go against the raised floor, and
shoot the ruby. Now push the block onto the switch, and use it
to get to the door.
Him again. This time you can use a little cheat. Hide in the
corner where the netted gate is, and he won't be able to hit
you except from one teleporter. Guard that warp, and whan he
appears there, shoot him with an arrow. This method takes a while,
but it is better than be charred. When he dies for the final
time, a chest will apear on the platform above. Hookshot to that,
and enter the door.
The next room has a bunch a Poes. You can bottle a few to sell
to the Mani Shop. Launch across the room, and enter the door.
Hit the Spikes with a few Hookshot bursts, so they will explode
when they touch another one. Launch to the platform they were
guarding, and ignore the pots there, they are really Tiles in
disguise. Hookshot from that platform onto the chest above the
When the fight starts, put on your "Bunny Hood," this
guy is fast. Shoot him with a "Light Arrow" to clear
off the bats for a couple of seconds, then slash him with your
sword. Watch out for his grim reaper scythe, he can build up
damage with it quick. If you run out of magic, slash the bats
with your sword until one drops a magic vial. Defeating him wil
yield the Boss Key.
Go back to the room with the
Poes, and launch to the left right when you enter (coming from
Gomez). Run past the DeathArmos, and hit the switch. Now go back
to the room with the Spikes. Right when you enter (from the Poe
room) run to the right and enter the door. Defeat the DeathArmos
(see the beginning of this chapter) and hit the switch. From
there, Hookshot to the chest that appears on the ceiling in the
middle of the room (surprise! You're back in the first room).
Follow that path, and unlock the door.
For the people that are wondering what those quotes next to the
title mean, it means that this is an improved clone of a previous
creature. This Eyegole will still pound the ground to create
earthquakes, but he also has an eye laser. Reflect his laser
with the Mirror Shield, and get REALLY close to him so he will
pound the ground. Deflect the rocks that appear, and shoot his
eye when it turns yellow. Repeat until he's finished. You will
receive the "Giant Mask" which you can't seem to use.
Go through the next door, and
hit the switch to make a chest appear. Hookshot to it and from
there hit the Hookshot target on the ceiling to reach the Boss
Door. Make sure you have the "Giant Mask" equiped on
a C button before entering. Jump down the pit.
Use the "Giant Mask" when the fight starts to become
a giant. This mask uses magic like there is no tomorrow, so bring
at least 2-3 magic potions. You can't Z-Target the bosses when
you are using this mask so start whacking the bosses on the head
and tail when they are flying through the sky. Make sure one
of them doesn't touch you with their body, because it is covered
with spikes. Slash the molds until they die; each one takes 5-8
hits. Make sure to hit the pillars when you are Giant Link, many
reveal magic vials. However, you cannot pick them up while you
are a giant, but they don't dissappear like most magic vials.
You can grab them when you have no more magic. After both molds
are dead, pick up the "Mask of Twin-Mold" and a Heart
Container. After a short cutscene, the Gibdos and ReDeads haunting
Rockville Cliff and Ikana Valley will dissappear. If you look
closely too, you will notice that the whole tone of the area
will be much happier, too.
Into the Heart
You should have all the guardian masks by now, so you are ready
to confront Link's worst nightmare. Catch some fairies, and bring
at least one magic potion if you are planning on grabbing the
last mask. Stock up on all items, and have at least 14 hearts
before attempting this next part. You'll find the 15th inside.
When your all good and ready, enter the top of the Clock Tower
at midnight of the third day. After Skullkid speaks his bit,
play "Order to Vow" and watch the next cinema scene.
After it ends, you'll be warped into the Moon. You will now be
in a very pretty and peaceful green field, with one giant tree
in the middle. There will be 5 kids here, 4 running around and
one sitting in front of the tree. To get the last mask here,
you need to have all the masks except that one. If not, then
talk to the kid sitting down to warp to the final battle. Each
of the other kids are wearing the mask of Odolwa, Goato, Gryorg,
and Twin-Mold. Each kid will warp you to the remains of the boss
whose mask they are wearing, by giving them a certain amount
Odolwa (1 masks to get in, 1 to get out):
This mini-dungeon consists of a bunch of Deku Launchers spread
around the room. There are also two Launchers are spinning around
in the center of the room; when you reach there, aim for the
yellow one, and dig in as soon as you reach it, or you will be
knocked into the bottomless pit with a spinning spiked bar. After
you dig in, you can go to the right corner for a Heart Piece,
or to the left to reach the kid that brought you there. Give
him masks to get out.
Goato (2 masks to get
in, 2 to get out):
This mini dungeon consists of a bunch of ramps and chests. Go
straight down the first path as Goron Link (rolling) until you
hit the ramp. If you went perfectly down the middle, you can
let go of the Control Stick now, but continue holding A. You
should bounce off the chests, leading you to the next ramp. When
you get to the area with two magic pots, stop, and try exploring
by walking. That kid is around here somewhere, as well as a Heart
Gryorg (3 masks to get
it, 3 to get out):
This mini-dungeon consists of a maze of high speed water caverns,
in which you need to swim in as Zora Link to avoid getting pulled
out. To get to the end, take the first left, then the second
right. Take the next right to get to the kid, or the next left
to reach a Heart Piece. You're almost to the final mask.
Twin-Mold (4 masks to
get in, 4 to get out):
This mini-dungeon is a slugfest of enemies. Just go straight
forward, defeating Metal Dinalfos, Iron Knuckles, and Ghosts
of Garo. In the Iron Knuckle room, you get a pack of Bombchus
for defeating it. You will see a crack on one of the walls. Use
the Bombchu on it to open the door. The next room has a crack
on the ceiling; do the same to it to reveal an eye switch that
opens the next door. Continue in this fashion to get to the kid,
and the Heart Piece along the way.
Your Reward, Finally:
You should have NO more masks at this point, except for the 3
transformation masks. Talk to the last remaining kid, and say
yes to his offer. You will now receive the "Oni Link Mask,"
the highlight of your game. However, you will not have the mask
saved, until you beat the final boss. After you have this mask
saved, you can use it in any boss battle, but only boss battles.
So accept his second offer to go straight to the final bossactually,
a weird psychedelic room.
A soon as you step forward in the room, the guardian masks will
fly from your body onto the walls, Majora's Mask will appear,
and attack! I have divided this section into two parts: fighting
Majora's Mask without Oni Link, and with Oni Link. Good luck,
Without Oni Link:
This is a hard battle without Oni Link. Come equipped with full
arrows (Big Inkhorn should be enough) and full magic. Bring one
magic potion, and spend all the rest of your bottles on blue
potions or fairies. Remember, you have a lot of time, so don't
In my opinion, this is the hardest form of Majora's Mask. You
can't attack it when it's floating around, because you can only
harm it's back. Wait until it comes down and starts to spin before
trying to hit it. Stay in a corner, and don't move, let it come
to you. After some more hits, the guardian masks will come off
the walls, and fire sparks at you. Kill them all with arrows,
while avoiding Majora's Mask. Wait for Majora's Mask to concentrate
a beam of fire energy at you, and reflect it back to the mask
with your Mirror Shield. Be patient, the mask uses this attack
more often than it's spin attack now, and you can still hit it
when it spins. After enough hits, it will burst into flamesand
OK, this is just plain easy. Stay in one place, and wait until
he starts dancing within slashing range. Hit him, and keep whacking.
If your lucky, you can hit him right when he's about to spin
away making him stay in one place and never getting a chance
to attack! If your finding he never comes near you, and you can
never run near enough to him, you can use a Light Arrow to stop
his crazy dance movements. Be persistent, sooner or later, it
will falland start growing
Majora's Magic Sorcerer:
If you don't have a lot of magic, you're in big trouble. This
is the final enemy in the game, and he will whip at you with
magical tentacles. Use your shield and stay in a corner. Don't
try to close in on him, just wait until he lifts his tentacles
preparing for another whip at you, and fire a Light Arrow at
him. You can also try to ram him with Goron Link, or stun him
with boomerangs as Zora Link. When you run out of magic or arrows,
go all out and risk closing in on him, or use Bombchus. When
he starts dodging your arrows, shoot one to make him jump, and
shoot another right when he lands to score a hit. Again, be persistentyou
will prevail sooner or later! You know he's almost dead when
he start throwing spiked tops at you.
With Oni Link:
OK, with Oni Link, this is hands down the easiest boss I have
ever seen! All you need to do is Z-Target it, and start slashing
at nothing. Your sword will fire particles of energy at it, which
can kill each form in less than 10 or so hits! You really don't
need to use a strategy for this, just start swinging!